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You are a fervent follower of a corrupt god seeking to be reborn in the mortal world. Your mission is to infiltrate society, recruit new followers, and perform dangerous rituals to pave the way for your deity's return. You will face inquisitors, internal rivalries, and the mysteries of forbidden magic as you work in the shadows to fulfill your goal. |
What are you called?
| D6 | Answer |
|---|---|
| 1 | Gorath the Pestilent |
| 2 | Thalaz the Mutilated |
| 3 | Eko the Burnt |
| 4 | Ulena the She-Wolf |
| 5 | Cira the Returned |
| 6 | Rethis the Blind |
What was your fate?
| 3d6 | Answer |
|---|---|
| 3–5 | An unexpected hero (an ally or even someone from the cult) ruins your plans, freeing the other cult members and destroying your deity before it can be reborn. |
| 6–8 | The cult is eradicated by an opposing force, possibly an inquisitor or a rival sect. Yet, in your final agony, you manage to unleash a dark power that seals humanity's fate. |
| 9–11 | The ritual succeeds, but the reborn god sees you as a threat and turns the entire cult against you. Now you face a desperate choice: flee and become an outcast, or forge an unexpected alliance with those who once swore to destroy you. |
| 12–14 | Your god is reborn, unleashing a devastating cataclysm. Corruption spreads across the world, but humanity adapts and learns to coexist. You become the chronicler of a forgotten past. |
| 15–18 | Your god is reborn as a humanoid creature, powerful yet immature, with the innocence and whims of a child. Its unpredictable nature endangers everything you have achieved. Now you must raise it, protecting it from those who seek to manipulate or destroy it. |